Quality add-on trains for DTG Train Simulator 2019 and Microsoft Train Simulator. Nederlands TS2019 Shop MSTS Freelance Help Cart. LAAERS car transporter wagon now for sale. Discount Codes. Want to start or grow your collection by more than one product? Use these coupon codes for bulk discounts: GIMME2 = 10% off two products. If this is your first visit, welcome to TrainSim.Com! This web site is for you if you are interested in railway simulations. Valley Corridor Route for TS2018 from Just Trains is a fictional mountain route that runs between two large cities, both of which sit on plateaus. The route is used for stopping and express passenger runs as well.
I also have MS Train Simulator, and I also got bored with it very quickly. It's very limited out of the box, and I don't have the time to tinker with it and add stuff. There's a subway simulator that I've thought of getting. The minimum system specs are a lot higher than for MSTS.
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This is a Train Simulator forum hosted by AVSIM, my favorite Flight Simulator site. Microsoft used a lot of the same code for Train Simulator as Flight Simulator, so I guess that's how the two ended up in the same computer world. Some of the same people, too, I guess. Yes some eeasier than others Easiest: Trainz Built this house and had it in the game in minutes. Built this much in a day even using USGS data for terrain: Trainz has the best route editor Got a 'tutorial' narrow gauge flat into the game in an evening: Trainz is the most user friendly and has a massive library of addons Clumsy: MSTS The same store took more time and was only available in the route being worked on. The Route editor is awful but manageable.
Need to jump over hoops to get anything in the game. There are enough routes available to run MSTS without making anything and most of it is freeware Aggravating: Railworks Everything is difficult and seems to be geared to selling their content. Took me over a year of hair pulling to figure out how to get their 'tutorial' car in the game. Worst file system in the world. Found the route editor totally impossible to locate assets but got this far: None of those 3d party locos work with the latest update. Most routes in the Railworks community that are made by third parties require a payware addon to get assets.
Being a former RR employee who was allowed to run the real thing a few time, 'TRAINMASTER' was one of the first simulators that came out. It was updated several times and the latest version gives you a view right out of the windshield. You have a choice of several different routs, different trains, power and the sound is awesome! One of the last things that was made was a 1/4 scale desktop control stand that greatly increased the realism of this simulator.
But I spent many hours just using my mouse working the real throttle and brakes on a EMD control stand. I still have it on this computer and now that I think of all the fun I had, I think I'll dig out my control stand and fire up a train! I tried Railworks, and while it looks great and has some awesome features, my computer just wouldn't cut it. Before that I spent years with MSTS. One thing I did that kept me going with MSTS was joining a Virtual Railroad.
They had uploaded better locomotives and rolling stock than you find with the default package, and the physics were WAY better. Actually the physics on the equipment I used for the Cascade & Northwestern is another thing that kept me in the MSTS game. In Railworks it seemed like my train was either in run 8 or coming to a stop on a dime!
Drove me nuts. I highly recommend MSTS and joining a VR. It's a lot of fun!!
Main article: On May 7, 2003, Microsoft announced that it would be developing a sequel called Microsoft Train Simulator 2 and it was first demoed to the public at on May 15. Seemingly its main improvements were the addition of people to the game (e.g. Passengers waiting at the stations, people operating the new locomotive roster, etc.), more realistic crashes and other accidents,.
It was being developed by, the original MSTS creators. Despite restructuring efforts at Kuju, the project was however handed over to Microsoft Game Studios on August 18, 2003. This project was ultimately halted, as the following statement on April 24, 2004 from Microsoft confirmed: Microsoft Game Studios has halted the Windows-based game 'Train Simulator 2.0.' The decision to halt 'Train Simulator 2.0' was made some time ago and was based on a long, hard and difficult look at our business objectives and product offerings. We remain focused on the simulations category with successful, platform-driving franchises such as 'Microsoft Flight Simulator.'
— On January 19, 2007, Microsoft announced the relaunch of the Microsoft Train Simulator project. This time the game was being made in-house by ACES Game Studio known for its long line of, as a part of the ' initiative.
The game would have used the graphics engine and it was planned to be compatible with both. A post on 'The Little Wheel Goes in Back' blog, written by one of the developers, on August 23, 2007 suggested the working title was 'Train Simulator 2'. On January 23, 2009, Microsoft announced that it was permanently closing ACES Game Studios, the internal development studio responsible for both Microsoft Flight Simulator and Microsoft Train Simulator.
As a result, all future development on Train Simulator 2 (which was entering the final stages of development at the time of the closure) was immediately halted, marking the second time that the project was terminated. While Microsoft states that 'they are committed to both the Flight Simulator and Train Simulator brands', it is unknown if the Train Simulator 2 project will ever be resurrected and completed sometime in the future. Many former employees of ACES Game Studios went on to join Cascade Game Foundry, a new company that was itself founded by two ACES alumni.
Cascade Game Foundry focuses on developing entertainment simulations. Open Rails Open Rails is an project launched, developed, maintained and nurtured by a team of volunteers and licensed under.
Its project summary states the following: Open Rails is a train simulator that supports the world's largest range of digital content. Accurate behaviour for steam, diesel and electric traction including trains with multiple locos.
Signals which correctly protect the train and permit complex timetabled operations. Multi-user mode in which any timetabled train can be driven in person or by computer. Key technical objectives are to be backward compatible with as well as extend all MSTS content. It adds new features such as improved multiplayer and mouse controls along with a newer engine that has better graphics and more realistic physics than MSTS. It is optimised to be able to take advantage of the features of newer CPUs, and can support more detailed models. Open Rails 1.2 was released in 22 January 2017. See also.
– reference article to other train simulator products. Other games from the Simulator series:, References.
Retrieved January 10, 2018 – via Amazon. Marchelletta, Courtney. Retrieved January 20, 2009.
Archived from on July 13, 2011. Retrieved January 10, 2018. (January 31, 2002). (PDF) from the original on June 19, 2004. Edge Staff (August 25, 2006). Archived from on October 17, 2012. Archived from on February 21, 2009.
Caoili, Eric (November 26, 2008). Archived from on September 18, 2017. Verband der Unterhaltungssoftware Deutschland. January 2003. Archived from on April 22, 2003.
Retrieved August 6, 2018. Horn, Andre (January 14, 2004). From the original on July 18, 2018. Stuart, Keith (June 24, 2005). From the original on October 5, 2015. Hilliard, Kyle (6 September 2014).
Retrieved 7 September 2014. (Press release).:.
February 5, 2002. Archived from on June 2, 2002. (Press release).:. March 1, 2002. Archived from on March 6, 2002. Retrieved 27. March 2017.
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Retrieved April 2, 2012. Retrieved 13 October 2016. Black Duck: Open HUB. Retrieved 13 October 2016. Retrieved 13 October 2016.
Retrieved 13 October 2016. Why does my train operate differently in Open Rails? Retrieved 27 March 2017. External links.
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